It covers all aspects of fantasy role-playing, from gritty swords and sorcery to literary high fantasy, from King Arthur to the mysterious orient, all using the popular Unisystem rules, and compatible with Armageddon , Terra Primate , WitchCraft , and the entire Unisystem line! In it you'll find:. Complete character creation guidelines for making elves, dwarves, wizards, warriors, and any type of high fantasy character you can imagine. Expanded Metaphysics for use with fantasy characters, compatible with any Unisystem game. New Qualities, Drawbacks, and Skills uniquely suited to a high fantasy campaign.
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Available at RPGNow. Written by Jason Vey, with additional material by Ross A. This book offers up plenty of new material for survival horror fans. The book starts off with a short story and introduction. This sets the mood for the book and offers up some useful information on the how and why of the text. The new Qualities and Drawbacks help Players build high fantasy characters, including racial qualities such as Elf, Dwarf and Orc.
Also included are profession Qualities like Paladin and Ranger. These packaged Qualities help round out a character by providing bonus Attributes and Skills and some penalties as well. These are surely not the only races and professions you can build with the tools at hand, the variety of Qualities and Drawbacks here and in other AFMBE books allows you customize your characters in countless ways.
There are references to other Unisystem books like Terra Primate and Enter the Zombie in this section as well, pointing you to more material for character creation. The book goes on to add new Skills, new Combat, Economy and Metaphysics all appropriate to the fantasy genre. There is a ton of information packed into a few pages. The Shield rules are especially useful for adding some extra crunch to combat in the game. The Metaphysics section borrows heavily from other Unisystem games namely Witchcraft and Armageddon and does point to those as sources for more information.
Included are some psychic, elemental and necromantic invocations. In my opinion this section could have been better organized with either restating some material from the AFMBE core book for clarity or references the appropriate pages a bit more clearly. All-in-all though, some of the new rules presented here have made Unisystem games a lot more fun overall. Some new Archetypes lead us into my favorite part of the book, the fantasy Deadworlds. The Archetypes are mixed throughout the Deadworlds, offering up specific types of characters for each of them.
The Deadworlds explore several different styles of fantasy games. Each of them has plenty of detail for the Zombie Master to run an adventure with new monsters and plenty of challenges. Mixed in are new Qualities and magic weapons that can be used in just about any setting.
The Knight Errant and Young Druid offer up plenty of role-playing opportunities in this Deadworld and others. New Qualities such as Ninja and Samurai, along with some new Chi Metaphysics flesh out the character options for this setting nicely. A dungeon crawl featuring goblins, ghosts zombies and more, this adventure could make a start to an ongoing campaign or be a fun one-shot session.
Included are maps of the dungeons and plenty of challenges for the characters. Fantasy is a genre that had been missing from Unisystem games until this book and Army of Darkness was released. This allows fans of other games to explore new settings, races and other elements.
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All Flesh Must Be Eaten: Dungeons And Zombies (Afmbe)
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All Flesh Must Be Eaten
In addition to producing a revised edition and many RPG supplements, there have been many works of fiction published that take place in one of the game's many settings. The main rule book details character creation, skills, qualities positive characteristics , drawbacks negative characteristics , zombie creation rules, character archetypes and several campaign settings called "Deadworlds" in the jargon of the game. AFMBE genre books also serve double duty as expansions to the Classic Unisystem rules for various movie, TV and literature genres, such as the Western, pulp fiction, and sci-fi. The Revised Edition also includes an appendix detailing conversions to the d20 System. All of these expansions contain new archetypes , Deadworlds, zombies and other elements. The following are not genre or Deadworld books like the above, but adventures, archetypes and new character and zombie qualities , as well as inspiration for running an All Flesh game:. From Wikipedia, the free encyclopedia.