Note : This article discusses material that was once considered canon but whose canonicity is now questionable. They survived for millennia cut off from the Imperium and assailed from all sides. Their determination and resilience is an example to all. The Squats Homo sapiens rotundus were short, stocky and physically hardy Abhumans who were on average 1. Of all the Abhuman types encountered by the Imperium , they most closely resembled baseline humans.

Author:Arashirg Aranos
Language:English (Spanish)
Published (Last):11 January 2005
PDF File Size:19.53 Mb
ePub File Size:8.85 Mb
Price:Free* [*Free Regsitration Required]

Here they found vast mineral wealth including compounds smelted in the furnaces of dyingsuns. They discovered strange substances formed at the Galaxy's birth before the stabilisationof the laws of physics.

The discovery of these almost limitless resources came at just the righttime, for Earth's own mineral wealth was by now long exhausted. The exploration and exploitation ofthe galactic core became imperative for mankind's survival.

It was a gamble that paid off. Thousands ofspecially adapted spacecraft were dispatched to reap the harvest and with them went hundreds ofthousands of miners, engineers and explorers.

Soon the galactic core became the most densely settledpart of the galaxy. The stars of the galactic core are ancient and dim in comparison with the sun and other stars of thespiral arms. The worlds that spin around these core stars are huge and rocky, rich in minerals but in allother respects barren and lifeless. Daylight levels are low so the worlds are shadowy, somber placeswhich are inimical to plant life and so impossible to terraform.

The gravity of these worlds is great,usually two or three times that of Earth and sometimes even more. Grey, cheerless and inhospitable, itis harder to imagine anywhere less likely to nurture human existence.

The original colonists were hard miners and explorers, tough frontiers folk who dreamed of findingfabulous wealth and returning back to Earth. They dug homes for themselves in the rocky landscape,creating self-contained communities from the tunnels and load-chambers of exhausted mines.

Althoughhuge cargo ships brought food with the colonists, the only way to feed the growing population was togrow nutritive algae in artificially lit hydroponic tanks deep below ground. Dried and processed, thisprovided a basic material that could be ground into flour, retextured into coarse synthetic foods, or evenbrewed into crude but highly potent ale. The high gravity, harsh environment, and monotonous diet gradually had their effect upon the settlers.

They became tougher, more resilient, physically shorter and more compact. This process must havetaken many thousands of years, during which time the new race began to develop a distinctive culturalidentity. It also acquired a new name - Squats - which aptly described their rapidly evolving physique. The Time Of IsolationAt some time in the distant past the galactic core was cut off from the rest of human space bydevastating warp storms.

Many worlds were swallowed by the warp and disappeared forever; otherswere trapped in stasis and became lost.

Most survived although they were separated from Earth and allcontact was lost with the rest of the galaxy. During this time of isolation and danger the Squat worldsstill in contact with each other began to organize for their mutual defense. It was at this time that theSquats began to refer to their worlds as the Homeworlds. The Homeworlds remained isolated for thousands of years and their inhabitants learned to survive in auniverse that was becoming increasingly hostile. With their planets inaccessible to the human fleets theSquats built their own spacecraft and developed their own weapons to fight off marauding Chaoswarbands and plundering Ork Warlords.

Some of the Homeworlds were lost to invasion, others weredestroyed by environmental instability, and few were devastated by internal strife. Those that survivedgrew and prospered. Settlements were enlarged and fortified into impregnable strongholds. Left to fend for themselves the Squats were obliged to develop their own technological base. Not onlyhad they to re-invent complex machines such as spacecraft and advanced weaponry, but they had tokeep their life-support systems and hydroponic units active.

Without air, heat and food the Squatcommunities would not be able to survive, and such matters became a priority for them. Fortunately thenatural expertise of these hardy miners enabled them to exploit the materials at hand, and they quicklydeveloped alternative technologies to make up for the lack of supplies from Earth.

The warp storms that isolated the Homeworlds lasted for many thousands of years and were onlydissipated just over ten thousand years ago. This freed human and Squat spacecraft to travel to andamong the Homeworlds again, and contacts were quickly re-established between the former coloniesand the newly founded Imperium.

During their isolation the Squats had changed. They were no longer human and their civilization hadtaken a divergent path that gave them many advantages over the Imperium. Today the Homeworlds andthe Imperium trade for their mutual benefit and, for the most part, enjoy peaceful relations.

Squats andhumans share many common enemies, including Orks, so it is in both races' interests to co-operatewherever possible. However, relations have not been entirely peaceful by any means. Squats are intensely proud, bluff andstraightforward, they take great hurt at any slight to their honour or double- dealing especially inmatters of trade and are likely to be stubborn in pursuit of retribution.

Deep below ground in their Strongholds the Squats are safe from the turmoilabove and can survive for years if need be. The LeaguesAlthough each Squat Stronghold is independent they have developed relations with each other.

SomeStrongholds have been allies for thousands of years, and interchange of peoples and cultures has madethem virtually one nation. Others are loosely federated to their neighbors and share the duty ofpatrolling local space and defending outlying planets against the Orks and Chaos.

These alliances areusually formed for defence or trading purposes, but they also define power blocks within theHomeworlds, where the most powerful rivals gather together the other Strongholds into mutuallysupportive Leagues.

Each League is led and dominated by a single powerful Stronghold, and includes other Strongholdswhich either rely upon their leader for trade and defense, or which identify themselves with theirLeague on cultural or historic grounds. There are currently approximately Leagues in all, the mostpowerful being the influential League of Thor which includes over Strongholds.

The other Leaguesare less powerful, and the smallest is the League of Emberg which lies close to the Eye of Terror andincludes only four Strongholds. Other Leagues include the League of Kapellar, which is actually the largest in size, and the League ofNorgyr which lies closest to Earth. Although these Leagues, and many others, are permanentinstitutions, others represent looser or temporary alliances between Strongholds. The total number ofLeagues therefore varies, but the most influential remain fairly constant and form the largest unitedpolitical institutions of the Squats.

Although the Squats have a strong sense of mutual preservation it has been known for rival Leagues togo to war against each other. Such occasions can lead to lasting enmity, for Squats are inclined toremember deeds of infamy for many generations. The League of Thor and League of Grindel fought anunusually bitter war some 2, years ago when settlers from both sides clashed over the exploration ofthe Lost Stronghold of Dargon.

The war that followed resulted in the destruction of several Strongholdsand the capture of Thungrim and Bruggin by the League of Thor. Peace only came with the huge Orkinvasion of Grunhag the Flayer which obliged all the Leagues to co-operate against their mutual foe.

Although the war ended with the rout of the Orks the two Leagues have remained distrustful rivals andboth sides consider themselves owed heavy debts of blood and honour. The GuildsWhen their civilization was isolated from the rest of human space the Squats found it necessary topreserve the engineering skills and knowledge they possessed for future generations. Their livesdepended upon maintaining their Strongholds, generating air and food, and defending their worlds fromattack.

To this end they evolved a complex system of Guilds. The Guilds drew together all the. As the yearspassed the Guilds became the repositories of knowledge, and Guild training produced all the engineers,miners, and other specialists vital to keep the Strongholds running. With the passage of centuries theGuilds spearheaded research into alternative technologies and invented many of the machines thatremain unique to them.

The Guilds extend across all Strongholds and Leagues allowing information to spread throughout theHomeworlds. Initially this was necessary because knowledge and specialist skills were scatteredthroughout the Homeworlds and had to be drawn together just to enable the Strongholds to survive.

Asthe Guilds developed, they sought to maintain the free passage of information despite the rivalries ofindividual Homeworlds. Today the Guilds have become the common factor that unites all theStrongholds, enabling each to benefit from advances in technology and discoveries of ancientknowledge.

Although individual Squat Guildsmen are loyal to their own Stronghold they also owe loyaltyto their Guild and to the dissemination of knowledge. The Guild has succeeded in developing several technologies which are exclusive to the Squats, and arenot even understood by the Technomagi of the Adeptus Mechanicus on Mars.

These include theneoplasma reactor powered by a warp-core and held in thrall by a zero-energy containment field. Noother race has developed this technology, and the Adeptus Mechanicus gave up their experiments withwarp-cores after the infamous Contagion of Ganymede.

The Squats have mastered many othertechnologies, and have developed still others which they consider too dangerous to use. Although theGuild makes its discoveries available to its own members it keeps its knowledge from other races. Inparticular the Squats regard the Technomagi of the Adeptus Mechanicus as little better than sorcererswallowing in superstition and ignorance.

This is not entirely true, but the Squats have a practical andstraightforward attitude to technology which is very different from the neo-arcana of the Imperium. Squats have long memories and neverforget an act of treachery or a brokenpromise.

The relationship between theHomeworlds and the Imperium hasalways been strained, and the history ofthe two peoples is studded with bouts ofwar and ill-feeling. Squats are notdiplomatic by nature, their brutalmanners and fierce tempers do notalways inspire confidence in men.

Eldarregard them as little more than beastsand only barely preferable to Orks. Butthe Squats care little for the effete waysof men or the mincing delicacies of the. Squats are robust in body and bluffin manner, and consider other racesfragile and lacking in the good, honestSquat virtues of comradeship anddirectness. The Ork WarsThe Homeworlds lie close to two of the most dangerousadversaries in the galaxy, the Chaos warbands of the Eye ofTerror and the extensive Ork empires of the northern spiral.

The Squats have never relented in their struggle againstChaos, and lose no time in tracking down and destroyingChaos raiders. The main threat from Chaos has always been in space, where Chaos warbands attackships as they move through the warp. The other great enemy of the Squats is the Orks, although this was not always the case. At one time theSquats were content to leave the Orks alone and even to trade with them to some extent.

TheHomeworlds are inhospitable to Orks in any case so there was never any great clash of interestsbetween the two races. This state of affairs did not last for very long! The Squat records of their early history are confused and incomplete, but it is clear that after a shortperiod of mutual trading the Squats found themselves suddenly attacked by massive Ork forces. Caughtby surprise several Strongholds fell to the Ork invaders, and only a last ditch defense eventually broughtthe green-skinned aliens to a halt.

The Squats were appalled at the massive loss in life but also by theunashamed treachery of the Orks. The Squats have never forgotten this lesson. Some of the moreenduring Squat folk legends tell of the hopeless defense of a beleaguered fortress or a stranded LandTrain during the Ork attack, Many wars have been fought against the Orks since the first Ork attack, allbitter conflicts fought to the last proud warrior.

Character: The Hero is an independent character and follows the independent character rules theWarhammer 40K rulebook. Hearthguard: The Hero may be accompanied by a contingent of Hearthguard. See the Hearthguardentry for details. Note that both the Hero and the Hearthguard count as one HQ choice.


40k - codex - SQUAT CODEX.pdf

There is no attempt as yet to introduce anything "new" to the army list, rather the intention is to get everything across as faithfully as possible. Points costs have to change because of the change in the gaming meta, while some statlines such as an extra attack here May not be taken together. Amongst the Squats, none are more honored than the Ancestors, who form the basis of Squat religion. The Living Ancestors are legendary for their age and boundless wisdom. The respect given by the younger generations of Squats is well-earned, for they have often lived for more than years, which is unheard of for the average Squat. Living Ancestors bear knowledge of ancient grudges that they use to inspire their brethren in wartime.

LGB 12010 PDF

Codex - Squats

Hate: The squats have fought many long and bitter war against orks and tyranids. Laser Weapons: Laser weapons or las weapons is a name given to all Imperial and some subhuman and alien laser based weapons. Las weapons are cheap, easy to maintain and are some of the most reliable weapons. They are issued in vast numbers to the squats in the form of the lasgun. Coil Weapons: Squats have long worked and experimented with magnetism, a useful science to invest oneself into when one works with metal and electricity so frequently. Whereas the Tau's experiments into magnetic projectiles lead them down the path of railguns, the Squats wanted a weapon less temperamental, finding that the swift process of wearing that Railguns undergo made them undesirable. The coil gun, which operates under similar principles if different methods; proved to be more to their liking.


Warhammer 40k - Codex Squats (a Mock Up of How It Should Have Looked for 3rd Edition)

By Ironmonger. Forces of the Homeworlds. A League of Their Own. Used without permission. No challenge to their status is intended by this work.


Codex-Squats 8th Edition

In recent times all reference to the Squat race and its long relationship with the Imperium have been wiped from official records. The reason for this re-writing of history is unclear but it coincides with a loss of contact with the Squat Homeworlds due to massive disturbances in the Warp. Perhaps the Imperium of Man believes that the Squats have finally been destroyed and is simply tidying up loose ends. Whatever the reason, it is a lie.

Related Articles